Charles Silbernagel, B.Sc.
Charles (that's me!) is a 3D Generalist.
I love telling stories, whether through a single model, image, or a full production. The process of 3D animation and the creative power artists now have to express themselves through every aspect of the pipeline really excites me.
I can help you with character, environment and asset modeling using 3D sculpting & retopologization techniques, polygonal modeling, or a combination of both. Whatever the asset, it'll need UV unwrapping, texture & normal painting and maybe even some rigging and/or animation. Or perhaps you need to light, render, composite or edit your materials into that final great shot; whatever it is I'm sure I can help bring your project to life!
- Autodesk Maya and 3DS Max
- Adobe Photoshop, Premiere and After Effects
- Substance Painter
- Pixologic ZBrush
- Microsoft Office Suite & Visual Studio
- C#, SQL, HTML, CSS, Python
- DaVinci Resolve
- Unity Game Engine